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Ubisoft implemented a strong documentation structure to manage the pressurized effort and relied heavily on play-testing and data tracking to valuate its designs. "We didn't have that option, we had one shot per feature." With no time to allow for last-minute revisions, Plourde and his team had no room for failure. While the number of planned features had been pushed up, the release date had not been pushed back. "Seriously, you know," Plourde said, "I don't think I know the names of half of the team." If only things were that simple - and if only managing and communicating with so many people wasn't an immense task on its own. Plourde joked that the production crew, which consisted of more than 300 developers spread across three Ubisoft studios, should have been able to make quick work of it if they each took care of one feature. That number ballooned to over 230 and included components of many of AC2's new systems: an economic system revamped combat interactive factions a notoriety system new assassination techniques the management of Ezio's villa the Prince of Persia-like tombs and more. Ordinarily, ambitious plans may get trimmed down as a launch date draws near, but Ubisoft had decided to increase the number of features dramatically. As Plourde puts it, a "curveball from upper management" requested a change in the game's scope. The way things would be took a surprise turn in the middle of 2008, months after the game had begun development in earnest. "I'm not gonna lie about it," Plourde said, "some people liked it, some people despised it. Lead game designer Patrick Plourde candidly discussed Ubisoft Montreal's development process at one of the final panels during this year's Game Developers Conference and gave some surprising insight into what happens when a project's scope is altered in the midst of development.įrom the outset, Assassin's Creed 2 took aim at the commercial success of the first game, as well as its vocal group of detractors. Though Uncharted 2 may have snatched away most of the Game of the Year trophies, Assassin's Creed 2 stands out as another of 2009's most acclaimed and successful titles.